

However, there was some pushback from the team on trying to implement automobile controls just for this particular scene. When we play tested, there were comments about wanting to drive the car. In the beginning, was actually just a prop in the background that couldn’t be used. “What gamer doesn’t enjoy running over someone in a video game?” In terms of the garage battle we made a conscious decision to only make one large directional change, and move full-speed in that direction. I think it’s safe to say that all developers will continue to tweak, improve, and modify something as long as they have the time. How did the fight change during development? Was the car being used as a weapon part of the original idea, or was that added later? We felt the need for the first boss encounter with the Baker family to be as memorable and impactful as possible, so that’s when we decided to start adding on to it. We prototyped it to the point that we could test it out, but it became pretty clear to us that it was a bit lackluster as it was. Setting-wise, it was still set in the garage, but it was more of a traditional boss battle. Kōshi Nakanishi: At the conceptual stage, it was a completely different battle. This interview has been edited for clarity.Ĭan you walk me through the conceptual stage of the battle? Curious about how the developer managed this feat, I spoke with Resident Evil 7’s director, Kōshi Nakanishi, to learn more. In that way, it is the perfect, discrete example of how Resident Evil 7 threads together the careful, moody horror of its early entires with the action-movie spectacle of more recent releases.

The fight showcases an ability to balance tone and scope, even when they are at odds with one another. But by the end, a car is wrecked, Jack is in flames, and blood is everywhere. The showdown starts simple enough, the immortal Jack lumbering toward you, like the game’s iconic zombies.

This is the beginning of the adventure, so naturally the rendezvous goes bottoms up, with Jack Baker, the family’s tree trunk of a patriarch, killing the cop and cornering Ethan. (Fair warning: Minor spoilers and a graphically violent video game sequence follow.) The skeptical man lends Ethan a knife, and tells him to meet in the garage. He finds a cop waiting outside a broken window. In short order time, Ethan learns the mother, father, son, and grandma are immortal monsters, and he looks for an escape. The story opens with would-be hero Ethan breaking into the decaying estate of a mysterious family living on the Louisiana bayou. A few weeks after finishing Resident Evil 7, the borderline reboot of the popular action-horror franchise, I am still chewing on one particular moment: the garage fight.
